Now that could all just be standard Visual Works stuff, but I do wonder if this is a larger CG project being worked on here. There is also a listing up now for a game and movie CG producer though it doesn't include the "world class movie studio" bit Rather an odd description for itself when they haven't done a CG movie since 2009. SE called itself " a world-class game and movie studio to the global market" in the ad. They had job listing up back in February (now gone) seeking a "game and movie director" for pre-rendered cinematics Square Enix has been hiring CG movie producers and directors this year. It currently centers on Final Fantasy XV, a title in the Final Fantasy series for eighth-generation consoles, and an untitled AAA video game. which seems to me to imply that Agni's Pholosophy is a full-length film project along the lines of Spirits Within and Advent Children. The engine powered the Agni's Philosophy and Witch Chapter 0 tech demos. Witch Chapter 0 Cry is a research project that studies a varetiy of next-generation technologies, with Square Enix conducting extensive research on real-time CG tech utilizing Direct X 12. just released a new real-time demo Witch Chapter 0 cry based on DX12. It renders over 63 million polygons per frame, with the use of very high 8192x8192 resolution textures. he describes Agni's Philosophy as a "movie teaser." The Luminous Engine is the latest game engine developed by Square Enix, Japan. 'In April 2015, Square Enix announced the engine's support for DirectX12, and revealed a new tech demo running on the engine called Witch Chapter 0 cry, featuring the character Agni from the Agni's Philosophy tech demo. I found something on a Square Enix employee's resume that could be very interesting, but I'm not sure how reliable it is. All this is to say, there will be 7nm GPUs in late 2019/early 2020 at the latest. The longest cadence in TMSC's history from an announced risk production date to product in the shelves is about two years-and that's the worst case scenario with lots of delays. VRAM is only equal to a single card's VRAM, and the performance of each additional card is reduced pretty heavily for the additional card when in SLI. And it will be a true node shrink, too, with 2.1x the logic density and 40% power reduction.Īs for 7nm, risk production is targeted at early 2017. You should probably be aware that due to efficiency issues of SLI, 4 Titans in SLI does not equal 4x 1xTitan performance. Striving for improvement, the Luminous Engine teams are also active in R&D, and have just released a new real-time demo 'Witch Chapter 0 cry' based on DX12. Granted, there's still room for slippage and the first 100 million chips will be SoCs, but expect 10nm GPUs roughly a year from then. Final Fantasy XV - one of Square Enix’s most ambitious game projects - is now under development with the latest version of the engine. In their Q1/15 report, TSMC stated that their 10nm qualification is slated for late 2015, with volume ramp beginning at the end of 2016. The engine powered the tech demos Agni's Philosophyand Witch Chapter 0initially, and has since been used in two of company's titlesFinal Fantasy XV, an entry in their Final Fantasyfranchise, and an original IP titled Forspoken. However, 28nm -> 16FF+ will be like a node shrink+, with a 2x density improvement (instead of the usual 1.9x) and 70% (!) less power consumption - that's normally like 40-50% at best. For this compromise, it had all kinds of issues like poor power scaling. 20nm was the last planar node for TSMC, and was basically created to ease the transition to FinFET transistors. But it's not a situation that's likely to repeat again. The reason we'll have been on 28nm for four years is because 20nm was a bust, and was only used for SoC (aka iPhone 6). This information was used for development of Final Fantasy XV, where even with the richest environment possible only needs one reasonably high level card to drive it.Well, a little bit more optimism would be warranted if you had done some research. To overcome that the developers want to go with one card eliminating the data transfer calculations. The demo was run full native 4K, but the team needed multiple cards and have data transfer going on between those cards over SLI with a bottleneck there that causes problems. The tech demo allows the presenter from Microsoft, Steve Guggenheimer, to change camera angles freely and also be able to adjust lighting effects while watching the demo.Įach scene in the demo comprised of over 63 million polygons, six to twelve times more than the capabilities of DirectX 11. The tech demo was directed by Hajime Tabata and runs on Microsoft Windows 10 with the combined power of four Nvidia Titan X (GTX) graphics cards.Īgni from Agni's Philosophy returns as the sole character of this demo. However, and since Square Enix has used Unreal Engine 4 for both Kingdom Hearts 3 and Final Fantasy 7 Remake. WITCH - Chapter 0 is a tech demo revealed at 2015 Microsoft BUILD event, showing how the future video games will look like on DirectX 12. My guess is that it will use the Luminous Engine, and that it will be a DX12-only game.
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